Dark TTar - Upgraded CC deck

Just made a new deck and want some feedback? This is the place to post it, and for others to provide feedback.

Dark TTar - Upgraded CC deck

Postby DoubleSoul » 24 Jan 2010, 17:30

Hello everybody! (Hello Dr. Nick)

I went to the City Championship yesterday in Vejle(Denmark). It was alot of fun and all, and so i wanted to try out a TTar deck i made last thursday.
It was alright and all. But the problem was when the opponent didn't use Cosmic Power, cause then TTar took too long to charge up.

So when i got home i thought it through, and a guy told me that i should try and put a Darkrai lv. X in it, so that TTar could give more damage. And so i did!
Now i've played with it 2-3 times against different opponents and i think it works alright, so i want to get some feedback on it.


POKEMON
1 Darkrai lv. X
3 Darkrai - MD
3 Tyranitar - SF
1 Pupitar - SF
3 Lavitar - SF
1 Blissey - PL
1 Chansey - MT
2 Sableye - SF
2 Baltoy - SV
2 Claydol - GE

TRAINER
2 SSU
3 Expert Belt
4 Rare Candy
2 Night Maintenance
2 Level Max
1 Premier Ball
1 VS Seeker
3 Roseanne
3 Bebe
2 Felicity
1 Palmer
2 Moonlight

ENERGY
11 Darkness
4 Special Darkness


The idea is to get Darkrai out ASAP so that i can charge my TTar up and get some energies under it. Also i chose the MD Darkrai because i think it's the best. The Poke Power is kind of awesome imo, and with one of them put on the bench i can heal if i want to, that is also what Blissey is there for.

Although i think there is too many Basics? But hten again, if i got a mean bench then i'll just discard the basics with Nurse Call. Also i got a problem against Machamp.

So what do you guys think?
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Country: Denmark (dk)
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Re: Dark TTar - Upgraded CC deck

Postby Ninjomewtwo » 24 Jan 2010, 20:57

Cool deck, though it's the first time I see Tyranitar without Weavile SW. Your beast needs a ton of Energy to move, Weavile can charge him really fast with its Shadow Charge and I'd recommend it. If you don't want/have Weavile, consider using Spiritomb AR over Sableye as a starter, stalling your opponent until you get Tyranitar ready.

About Blissey, I don't really know if it's that useful, since you already play Rare Candies, a 1-0-1 Nidoqueen RR line would be really better for healing imo.

Another card I would say is necessary is Lucian's Assignment. Tyranitar needs a lot of energy, if one is KO'd you would have to stall until you get a second one running. With Lucian, you can move the energy before dying and retreat to another Tyranitar thanks to Moonlight Stadium.

So, all in all:

-1-1 Blissey
-1 Darkrai MD
-2 Level Max
-1 Premier Ball
-1 Palmer
-1 Expert Belt
-2 SSU

+2-2 Weavile
+2 Lucian's Assignment
+1 Azelf LA
+3 Warp Point

Ok, some may seem strange. I don't think Level Max and Premier Ball are needed, with Moonlight Stadium Darkrai can easily switch in and out in order to level up. Plus, Darkrai X isn't weak, its attack is awesome, he can attack for a turn or two. SSU again isn't that needed, you can just move the energy with Lucian and retreat. Warp Points are really useful in every deck, they have saved me in numerous situations. Azelf is pretty much needed, in case your single Darkrai X is prized. Well, that's what I would play anyway. ;)
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Re: Dark TTar - Upgraded CC deck

Postby DoubleSoul » 24 Jan 2010, 21:08

Well i see what you mean, though im not too happy about bringing in more stuff for the bench.
Warp Points and Lucians is alright, though not that important. Though it would be usefull.

I've now played with it some more times, and just with 1 TTar and 1 Darkrai lv. x i get about 2 prices for each and if i'm lucky i get 3.

But i get your point and i'll try to play with it, and thanks for the feedback.
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Country: Denmark (dk)
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