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Cool Ivysaur wrote:
Dusknoir @ Leftovers
EVs: 252 Hp /252 Def / 4 SpDef
- Trick Room
- Pain Split
The most important member of this team by far.Sets up Trick Room and allows every member of this team to destroy the modern "fragile sweeping" metagame.
Will-o-wisp cripples common leads and physical sweepers,Pain Split provides instant healing and durability while Thunderpunch takes care of Gyarados which is troubling this team a bit, after a Dragon dance(without Trick room in effect).
Not much to say here. A logical choice for a team set like this one. A bulky lead to take out of order the enemy lead, and set up your strategy by taking as many hits needed.
Swampert @ Choice Band
EVs: 52 Hp /252 Att / 194 Def /10 Spe
- Stone Edge
Opponent:"Nah swampert,it will set up stealth rocks for sure,let's bring in Gyarados to set up DD,Zapdos to kill with HP Grass or Forretress to stall it"
CB Waterfall against 252hp/def relaxed Forretress ( without Torrent activated) = 46.0% - 54.5%
CB Stone edge against 252hp/def bold Zapdos (without a critical hit) = 66.7% - 78.6%
CB Stone edge against 6hp/0def offensive Zapdos (without a critical hit) = 113.7% - 134.2%
CB Stone edge against 6hp/0def offensive Gyarados (without Intimidate) = 116.9% - 138.0%
Said sth? No comments. We all know swampert is a handy tool in the OU, by any possible set he can handle
Tyranitar @ Babiri berry
EVs: 252 Att / 232 SpAtt / 24 Spe
- Stone Edge
- Fire Blast
- HP Grass 70
Not much to say here.HP Grass for Swampert,Fire Blast and Babiri for the Steels and Pursuit to kill Gengar.
The brave tyranitar isn't really common, as the calm,jolly or adamant edition are more useful. But again a good choice, as it needs minimum speed to work on the team strategy.
Bronzong @ Macho Brace
EVs: 252 Hp / 86 Att / 80 Def /92 SpDef
- Trick Room
- Gyro Ball
The other poke that sets up Trick Room,and is pretty vital for the team.Macho Brace to power up Gyro Ball,Earthquake for Heatran.
As expected the other trick room seter of the team. This also bulky, but you may want to consider an a more aggressive set
The moves remain the same, and about your dilima, i would go for explosion. You need a big bang, in either set.
Metagross @ Life Orb
EVs: 132 Hp / 252 SpAtt / 124 SpAtt
- Meteor Mash/Bullet Punch
- HP Fire 70
- Grass Knot
If Trick Room is in play,it's a gg.This thing kills "Everything" 1-on-1.
Nothing more here. A good choice and the priority your team needed
Tangrowth @ Occa berry
EVs: 252 Hp / 228 Def / 28 Spe
- Power Whip
- Knock Off
- Leech Seed
- Sleep Powder
The only suporter of this team.Provides anti-stalling support with Leach seed which is also a good recovery source for the pokes setting up Trick Room.Stops Gyarados even after a Dragon Dance and gets rid of items.
This leaf poke covers every weakeness your team might had on the common OU weapons(f.ex. gyarados,tyrranitar) that the reat of the team wouldn't handle so well.I might also suggest this as a thought. It may not be too slow, but think about it
-Thunder Wave/Charge Beam
-HP Fire/HP Ice
It's a decent choice for covering up any holes you might have. You could use leech seed to recover a bit along with leftovers and also help the rest of the team if killed. Grass knot is celebi's stab powerfull move used to take out tyranitar or gyarados. Also for the gyarados factor you can choose either charge beam to take it out or thunder wave to cripple it and then hit it hard. As for the HP options, Fire is to take out possible forretress, metagross or scizor and Ice is for salamence or gliscor. Anyway, it depends on what you can't kill with the rest.
Overview:Ok obviously,im a bit bored to go deeper into the analysis of this team.I just started building it, based on the idea of a team that has the "element of surprise" while being effective both in and outside of Trick Room.
Im open to suggestions too
Alexis wrote:Honestly I didn't analyse so deep the team but I immediatly run to write this message when I saw that you don't have in your team this little beast called Snorlax which in a Trick room Team you "have to" insert.
Brave snorlax, of course max atk, max HP, with Life Orb gains an amazing fire Power which you can exploit with his special XD move Selfdestruct that for his special effect half the defense of the hit Pokémon. ( Not Bad )
With this type of snorlax (using crunch to scary the ghosts) you can defeat all the Pokémon you find including skarmory because it takes a lot of damages by Selfdestruct and so you can sweep it all thanks of Machamp, or Metagross, or Tytar.
Here is the list of the damage of Snorlax' Selfdestruct:
VS Skarmory (Impish) Max hp,Max Def: 82-96%
VS Metagross (Impish) Max hp, Max Def: 72-93%
VS Cresselia (Bold) Max hp, Max Def: 100%
VS Heatran (Scarf-set): 100%
VS Gliscor (Impish) Max hp, Max Def: 100%
VS Bronzong (Relaxed) Max hp, Max Def: 92-100%
VS Swampert (Relaxed) Max hp, Max Def: 100%
VS Registeel (Impish) Max hp, Max Def: 71-84%
VS Jirachi (Impish) Max hp, Max Def: 85-100%
The Wroth wrote:Fighting weakness isn't Snorlax's problem, as you have one immunity and a resist, with three fire weaknesses. Snorlax has Thick Fat which basically gives it a fire resist which you might need, so don't rule it out.
The Wroth wrote:As for the team i think you're trying to get your sweepers to kill everything, which won't really work. Mixed Tyranitar is a nice suprise but Swampert isn't that much of a threat to your team, especially as you're using Tangrowth. I'd go with an all physical set, Stone Edge/Crunch/Fire Punch/Aqua Tail or perhaps Earthquake. Maybe even consider Payback, because if you don't have the Trick Room set up, you're likely to go last and therefore double Payback's power.
The Wroth wrote:Also, why do Swampert and Tyranitar have speed EVs? You may as well put them in HP or their defenses.
Cool Ivysaur wrote:It is actually,combined with the typing of the other team members.If i put snorlax there,infernape will kill my whole team without even getting scratched.
Cool Ivysaur wrote:The fundamental law of a Trick Room team is kill as fast as you can,before getting killed.
Cool Ivysaur wrote:I need them to outspeed certain pokes outside of Trick Room.
Ombra wrote:In a Trick Room team Ice Punch on Swampert, instead of Avalanche, isn't better?
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