Beast wrote:I need some help for completing my team. I have 3 of them (another one in mind) and I like to know your opinion about my team.
http://www.arkeis.com/images/pokemonfac ... across.pngHeracross @ Choice Band
Guts
Adamant - +Attack -Special Atk.
252 Attack, 252 Speed, 4 HP
- Pursuit
- Megahorn
- Stone Edge
- Close Combat
The physical hitter. It's common moveset of Heracross, it has one task: hit hard.
Heracross is a good choice, but usually it needs a Scarf to be effective otherwise it can be easily outsped. Also, it should not be used as a lead because it can be defeated by many common leads, such as Azelf and Swampert.
If you really want all out power, then I suggest this set:
Heracross @ Burn Orb
[Guts]
Jolly (+Spe, -SpA)
EVs: 252 Atk / 252 Spe / 4 HP
- Swords Dance
- Close Combat
- Megahorn
- Stone Edge
Guts + Swords Dance is amazingly powerful. Heracross is the second most powerful user of it (the first being Ursaring). STAB Close Combat from that has the ability to OHKO anything neutral to it, and even 2HKO somethings that resist it. Megahorn is your secondary STAB move of choice and hits the Psychics/Ghosts who you cannot hit with Close Combat. Finally, Flying-types resist both STAB moves, so Stone Edge is your most powerful option to send them spiralling out of the sky.http://www.arkeis.com/images/pokemonfactory/snorlax.pngSnorlax @ Leftovers
Thick Fat
Careful - +Special Def. -Special Atk.
252 HP, 204 Special Def., 54 Defense
- Body Slam
- Fire Punch
- Curse
- Rest
My special wall. Curse can boost its attack and defense, something very useful for Snorlax. If I can use Curse for two times, I can Rest for recover HP without dying. Fire Punch is for ghost types or walls like Skarmory.
EDIT: The distribution of EV's of Snorlax I posted before was wrong and I change it. With this 54 points on Defense and one Curse up, an Adamant Infernape @ Life Orb with Attack maxed won't OHKO Snorlax with Close Combat. In addition, with those 204 at Special Def., a Modest Salamence @ Life Orb with Special Atk. maxed won't 2HKO Snorlax with Draco Meteor.
Nice EV adjustmenthttp://www.arkeis.com/images/pokemonfactory/gliscor.pngGliscor @ Yache Berry
Hyper Cutter
Impish - +Defense -Special Atq.
252 HP, 252 Defense, 4 Attack
- Earthquake
- Swords Dance
- Roost
- Baton Pass
Gliscor is my physical wall. It can boost its attack with Sword Dance and pass it to Heracross or Snorlax and Roost for heal. It only has Earthquake for doing damage so it will have problems against flying types or Levitate enemies.
Swords Dancing Gliscor is pretty decent, but you lack coverage with Earthquake alone, so I'd replace Baton Pass for Stone Edge instead, as that way you can simply keep on sweeping, because not much other in your team needs Swords Dance because they can stat-up for themselves.There are my 3 trained pokémon. I posted this on my country forum and another user, Atticus, recommended me to use a Starmie as a special attacker. I like his idea and that's what I thought:
http://www.arkeis.com/images/pokemonfactory/starmie.pngStarmie @ Choice Scarf
Natural Cure
Timid - +Speed -Attack
252 Special Atk., 252 Speed, 4 HP
- Surf
- Thunderbolt
- Ice Beam
- Rapid Spin
It's an scarfer Starmie with a spinner role. That is a little risky, I know. Maybe I can do a full offensive Starmie and train another spinner pokémon.
Atticus recommend me to use Starmie because all 4 pokémon can cover others weaknesses.
Anything that learns Trick should abuse it, really. Scarf Starmie should almost always run Trick, otherwise it is stopped dead by the likes of Blissey. You'd want to remove Rapid Spin, as the other Pokémon from your team aren't that affected by Stealth Rock, and it gives you more options.That's all for now. I need 2 more pokémon for my team and I'm searching other possibilities for Starmie too.
Thanks for reading this, for the help and forgive my poor english.