Team in progress

Need some feedback on your new team? This is the place to post it and for others to rate it and provide feedback.

Re: Team in progress

Postby Beast » 08 Mar 2010, 20:00

Mew wrote:That's actually a good thing. When people know you have 2 Pokemon with Pursuit they'll less likely switch out, so that's where you can sweep or set-up.

But what do you think about my recommendations? Need the idea for them or other possibilities for your team?


Right now I'm testing the team at NetBattle with Starmie full offensive, Empoleon as lead and Scizor.

The best problem now is to remember to fight properly. xD

I like Scizor a lot. I always liked Scizor and I consider it a great option for my team. I will try different leads and I will tell you more about my tests.

Thanks a lot.
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Re: Team in progress

Postby Kirluu » 08 Mar 2010, 20:38

I can suggest Breloom if you're looking for some sort of backup. It works very well, with something like this:

Breloom @ Toxic Orb
Nature: Adamant
Ability: Poison Heal (Healed instead of damaged by poison)

Facade
Leech Seed
Superpower
Seed Bomb

EVs: 252 Atk., 252 HP, 4 Def.

Facade is dominant versus an opponent where neither grass or fight would work. Leech Seed is pretty much ownage if you can get it up, without getting busted too much right off the bat. Superpower is it's strongest attack, due to the STAB of course, but in it's poisoned state, Facade after all reaches a base power of 140, which is pretty good. Also it being the only attack with that kind of power, that has 100 % accuracy. (I think so at least) Seed Bomb is just the strongest physical grass move it can learn, and is just there for the STAB.

I think it is very good on any team. (Exception is trick room teams and hail teams o.o)
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Re: Team in progress

Postby HåGeCe » 08 Mar 2010, 21:09

With a Breloom you will have 2 with a 4x weekness to Flying. It would be stupid to use both Breloom and Heracross on the same team without anything to take all the Flying-type attacks, especially since they both are rather slow.
But IF you want to use Breloom, then you shouldn't use the moveset from Kirluu. Spore is useful on almost every set. It's the best sleeping move in the game, and Breloom is one of the few, who can use it. Leech Seed is pretty useless without Substitute or Protect, and you should run about max speed (maybe a Jolly nature, too) instead of max HP, since Breloom doesn't take hits very well anyway. Stone Edge is also an option.
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Re: Team in progress

Postby Kirluu » 08 Mar 2010, 21:16

I see what HåGeCe is saying, however I kinda dislike any kind of sleeping move. Most battles uses Sleep Clause, which makes it - one switch and problem solved. About Breloom and Heracross, of course there should not be two pokémon with the same types, and if Breloom were to be put in, the substitute would naturally be Heracross. I was hoping that came out obvious, even though I didn't actually write it o.o

Leech Seed is to be used, when you shift in your Breloom against the pokémon that really, has no fair chance against it's stab moves, and they change, and thus you get a free turn to set it up, after which you can pwn them with whichever move fits the best ^^' It may be lacky, but it is, if played right, pretty much sure to be able to OHKO quite some dangerous pokémon. HP is so that you cover both defence and sp.defence As it is rather important for this Breloom exactly because of the fact that they are generally not very good.
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Re: Team in progress

Postby Mew » 08 Mar 2010, 21:17

HåGeCe wrote:With a Breloom you will have 2 with a 4x weekness to Flying. It would be stupid to use both Breloom and Heracross on the same team without anything to take all the Flying-type attacks, especially since they both are rather slow.
But IF you want to use Breloom, then you shouldn't use the moveset from Kirluu. Spore is useful on almost every set. It's the best sleeping move in the game, and Breloom is one of the few, who can use it. Leech Seed is pretty useless without Substitute or Protect, and you should run about max speed (maybe a Jolly nature, too) instead of max HP, since Breloom doesn't take hits very well anyway. Stone Edge is also an option.


I agree to you partially. Breloom should have Spore on any set (except CB, scarf and SubSeed) but doesn't fit in the team. He shouldn't use it as he already has Heracross and he is testing with Scizor which I think works very good with the team.
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Re: Team in progress

Postby Beast » 09 Mar 2010, 23:01

Well, I tested the team on NetBattle and it works pretty good. Scizor works very good and works better it I can pass a Sword Dance or 2 to it. Starmie does its work too.

Anyway I will try other leads. Empoleon does it nice, but I fighted a lot of SubPunchers o SubSeeders Breelom and it's a problem for me. I tought to use a Swampert as lead, with a configuration that DMencia told me:

Swampert @leftovers
nature: relaxed
evs: 252hp/4atk/252def
-Stealth rock
-Earthquake
-Ice beam
-Roar

I like it because Roar, for taking out substitutes or stats improvements. Gliscor has Earthquake and Starmie has Ice Beam, maybe I can change those moves for more type coverage.

What do you think about it?

PD: And I will try that Breelom.
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Re: Team in progress

Postby Mew » 22 Mar 2010, 12:10

It's very good. Good luck with your team. If you have any more question, just ask :P.
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Re: Team in progress

Postby Zystral » 22 Mar 2010, 19:32

Beast wrote:I need some help for completing my team. I have 3 of them (another one in mind) and I like to know your opinion about my team.

http://www.arkeis.com/images/pokemonfac ... across.png

Heracross @ Choice Band
Guts
Adamant - +Attack -Special Atk.
252 Attack, 252 Speed, 4 HP
- Pursuit
- Megahorn
- Stone Edge
- Close Combat

The physical hitter. It's common moveset of Heracross, it has one task: hit hard.

Heracross is a good choice, but usually it needs a Scarf to be effective otherwise it can be easily outsped. Also, it should not be used as a lead because it can be defeated by many common leads, such as Azelf and Swampert.
If you really want all out power, then I suggest this set:
Heracross @ Burn Orb
[Guts]
Jolly (+Spe, -SpA)
EVs: 252 Atk / 252 Spe / 4 HP
- Swords Dance
- Close Combat
- Megahorn
- Stone Edge

Guts + Swords Dance is amazingly powerful. Heracross is the second most powerful user of it (the first being Ursaring). STAB Close Combat from that has the ability to OHKO anything neutral to it, and even 2HKO somethings that resist it. Megahorn is your secondary STAB move of choice and hits the Psychics/Ghosts who you cannot hit with Close Combat. Finally, Flying-types resist both STAB moves, so Stone Edge is your most powerful option to send them spiralling out of the sky.


http://www.arkeis.com/images/pokemonfactory/snorlax.png

Snorlax @ Leftovers
Thick Fat
Careful - +Special Def. -Special Atk.
252 HP, 204 Special Def., 54 Defense
- Body Slam
- Fire Punch
- Curse
- Rest

My special wall. Curse can boost its attack and defense, something very useful for Snorlax. If I can use Curse for two times, I can Rest for recover HP without dying. Fire Punch is for ghost types or walls like Skarmory.


EDIT: The distribution of EV's of Snorlax I posted before was wrong and I change it. With this 54 points on Defense and one Curse up, an Adamant Infernape @ Life Orb with Attack maxed won't OHKO Snorlax with Close Combat. In addition, with those 204 at Special Def., a Modest Salamence @ Life Orb with Special Atk. maxed won't 2HKO Snorlax with Draco Meteor.

Nice EV adjustment

http://www.arkeis.com/images/pokemonfactory/gliscor.png

Gliscor @ Yache Berry
Hyper Cutter
Impish - +Defense -Special Atq.
252 HP, 252 Defense, 4 Attack
- Earthquake
- Swords Dance
- Roost
- Baton Pass

Gliscor is my physical wall. It can boost its attack with Sword Dance and pass it to Heracross or Snorlax and Roost for heal. It only has Earthquake for doing damage so it will have problems against flying types or Levitate enemies.

Swords Dancing Gliscor is pretty decent, but you lack coverage with Earthquake alone, so I'd replace Baton Pass for Stone Edge instead, as that way you can simply keep on sweeping, because not much other in your team needs Swords Dance because they can stat-up for themselves.

There are my 3 trained pokémon. I posted this on my country forum and another user, Atticus, recommended me to use a Starmie as a special attacker. I like his idea and that's what I thought:


http://www.arkeis.com/images/pokemonfactory/starmie.png

Starmie @ Choice Scarf
Natural Cure
Timid - +Speed -Attack
252 Special Atk., 252 Speed, 4 HP
- Surf
- Thunderbolt
- Ice Beam
- Rapid Spin

It's an scarfer Starmie with a spinner role. That is a little risky, I know. Maybe I can do a full offensive Starmie and train another spinner pokémon.
Atticus recommend me to use Starmie because all 4 pokémon can cover others weaknesses.

Anything that learns Trick should abuse it, really. Scarf Starmie should almost always run Trick, otherwise it is stopped dead by the likes of Blissey. You'd want to remove Rapid Spin, as the other Pokémon from your team aren't that affected by Stealth Rock, and it gives you more options.

That's all for now. I need 2 more pokémon for my team and I'm searching other possibilities for Starmie too.

Thanks for reading this, for the help and forgive my poor english.


To fill your gaps, I'd add a Mixed NP Infernape, as you lack real Special force, and it will help remove Skarmory, who would otherwise wall Gliscor and Heracross. Infernape can also use Close Combat to take down Blissey, who would stop it and Starmie's sweep.
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