Stall Jumpluff deck

Just made a new deck and want some feedback? This is the place to post it, and for others to provide feedback.

Stall Jumpluff deck

Postby Yellow Rayquaza » 06 Apr 2010, 16:17

I just thought that I could post my deck if someone want´s to netdeck it. It has worked quite well in the League, but I haven´t played it in any tournament (yet?).

Pokémon:
3-2-3 Jumpluff GS (attacker)
3-2 Cherrim AR (+10 protect) -1 Cherrim SW (+10 Attack)
1-0-1 Nidoqueen (heal)
3 Pichu GS (playground)
2-2 Claydol GE (draw engine)
1 Azelf LA (prize rescue)
= 24

Supporter:
3 Bebe
3 Roseanne
2 Felicity
1 Copycat (lol)
= 9

Goods/Tools:
4 Rare Candy
4 Super Scoop Up
4 Pokémon Communication
4 Defender (I know, it comes in the next set...)
2 Night Maintenance
1 Luxury Ball
2 Expert Belt
= 21

Energy:
6 Leaf Energy

= 60

Strategy:
A Pichu beginning would be great, I fill my bench with Playground [-] and my opponent can fill his/her bench also if he/she likes. Playground get´s me: Hoppip, Cherrim, Cherrim, Nidoran (f), Baltoy. I try to get Jumpluff out as fast as possible (orly? :P), the same thing with Cherrim (AR) and Nidoqueen, if I need it then also Cherrim (SW). When Pichu faints I replace it with Cherubi/Cherrim or Hoppip/Skiploom/Jumpluff.
When I have two Cherrim AR in play: all attacks do to Jumpluff (and all my other grass Pokémon) 20 less damage. If I use Jumpluffs Leaf Guard my guard is even 50, also Queen can heal it 10 between turns so if my opponent does 70 (80 if you use alternative 3)) or less damage/turn they are doomed. :P
Of course I don´t think that I get everything out just like that, but when everything is out (and it can be even like T6 or less!) then my opponent has not much to do anymore. My main attack is of course Swarm Attack, though if Leaf Guard KOs or if my opponent can´t do any damage thanks to Leaf Guard, I use it of course.

3 Cherrim, Jumpluff + Expert Belt => Leaf Guard hits 60, the next turn attacks do 50 less damage to Jumpluff => LOL. With one basic energy.

Alternatives:
1) Replace Pichu (GS) with Pachirisu (GE?)
2) Take out one 1-1 Cherrim AR and put in 1-1 Shaymin Lv- X (imo better not). Then you also may want to do 3).
3) Replace Cherrim (AR) with Cherrim (SW).
Last edited by Yellow Rayquaza on 09 Apr 2010, 13:00, edited 1 time in total.
Welcome to the United European Pokémon Communities!
User avatar
Yellow Rayquaza
Finnish Moderator
Finnish Moderator
 
Posts: 561
Joined: 05 Jan 2010, 18:41
Location: Tampere, Finland
Country: Finland (fi)
Gender: Male

Share On:

Share on Facebook Facebook Share on Twitter Twitter

Re: Stall Jumpluff deck

Postby Error » 09 Apr 2010, 12:29

Try maybe, - 1 Cherrim, - 2 Felicity's, - 1 Copycat, + 4 Quick Ball? That would (hopefully) make it a bit faster.

What does Defender do? I'm not familiar with that card.

One card to have in mind when you experiment with this deck is Blissey (Prime) from HGSS, it removes all damage counters from all of your Pokémon when you play it, then you discard all energys attached to those Pokémon you removed any damage counters from. Could be good, since Jumpluff only uses one energy and you already have Super Scoop Up.
Error
 
Posts: 16
Joined: 31 Dec 2009, 17:59
Location: Sweden

Re: Stall Jumpluff deck

Postby Yellow Rayquaza » 09 Apr 2010, 12:59

Hmm, Blissey is a quite good idea, I will try it some time, tnx. ^^
But this deck is already very fast, so I don´t really need any Quick Balls. ^^
Welcome to the United European Pokémon Communities!
User avatar
Yellow Rayquaza
Finnish Moderator
Finnish Moderator
 
Posts: 561
Joined: 05 Jan 2010, 18:41
Location: Tampere, Finland
Country: Finland (fi)
Gender: Male


Return to Deck Construction