I just thought that I could post my deck if someone want´s to netdeck it. It has worked quite well in the League, but I haven´t played it in any tournament (yet?).
Pokémon:
3-2-3 Jumpluff GS (attacker)
3-2 Cherrim AR (+10 protect) -1 Cherrim SW (+10 Attack)
1-0-1 Nidoqueen (heal)
3 Pichu GS (playground)
2-2 Claydol GE (draw engine)
1 Azelf LA (prize rescue)
= 24
Supporter:
3 Bebe
3 Roseanne
2 Felicity
1 Copycat (lol)
= 9
Goods/Tools:
4 Rare Candy
4 Super Scoop Up
4 Pokémon Communication
4 Defender (I know, it comes in the next set...)
2 Night Maintenance
1 Luxury Ball
2 Expert Belt
= 21
Energy:
6 Leaf Energy
= 60
Strategy:
A Pichu beginning would be great, I fill my bench with Playground [-] and my opponent can fill his/her bench also if he/she likes. Playground get´s me: Hoppip, Cherrim, Cherrim, Nidoran (f), Baltoy. I try to get Jumpluff out as fast as possible (orly? :P), the same thing with Cherrim (AR) and Nidoqueen, if I need it then also Cherrim (SW). When Pichu faints I replace it with Cherubi/Cherrim or Hoppip/Skiploom/Jumpluff.
When I have two Cherrim AR in play: all attacks do to Jumpluff (and all my other grass Pokémon) 20 less damage. If I use Jumpluffs Leaf Guard my guard is even 50, also Queen can heal it 10 between turns so if my opponent does 70 (80 if you use alternative 3)) or less damage/turn they are doomed. :P
Of course I don´t think that I get everything out just like that, but when everything is out (and it can be even like T6 or less!) then my opponent has not much to do anymore. My main attack is of course Swarm Attack, though if Leaf Guard KOs or if my opponent can´t do any damage thanks to Leaf Guard, I use it of course.
3 Cherrim, Jumpluff + Expert Belt => Leaf Guard hits 60, the next turn attacks do 50 less damage to Jumpluff => LOL. With one basic energy.
Alternatives:
1) Replace Pichu (GS) with Pachirisu (GE?)
2) Take out one 1-1 Cherrim AR and put in 1-1 Shaymin Lv- X (imo better not). Then you also may want to do 3).
3) Replace Cherrim (AR) with Cherrim (SW).



